New World – Amazon Games
Visual Effects Contributions | 4 Titles Shipped
Over the course of four shipped titles in the New World series, I contributed real-time visual effects across a variety of gameplay areas, including NPCs, boss encounters, world events, and environmental systems.
I worked alongside teams at Amazon Games and Lost Boys Interactive, taking ownership of effects that were both gameplay-critical and visually cinematic. Below are a few key examples of my work:
Artemis – Boss FX
For the Artemis boss, I created several custom effects:
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A glowing energy-ball effect on her hands to enhance her casting animations.
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Impact FX for attacks and death events.
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Additional environmental elements tied to her phase mechanics.
Community-captured gameplay — full Artemis encounter featuring my VFX:
hand energy effects, impact FX, and environment enhancements.
Spring Bloom Event VFX
For the Spring Bloom seasonal event:
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I designed environmental FX around the event areas.
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Focused on color, pacing, and readability to align with the seasonal tone.
Community Gameplay – Bloom FX Highlights
Watch for event area effects and seasonal visual timing I created.
On the Mammoth boss:
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I created a full enemy death FX sequence, including dust, debris, energy flare, and body dissolve.
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Collaborated with animation and gameplay teams to sync the VFX timing with animation states.
Mammoth Boss Encounter
Environment and NPCs
Throughout the New World titles, I worked on:
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Ambient FX for towns, camps, and natural zones.
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NPC-specific FX such as healing circles, ranged attacks,
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and elemental abilities.
Team & Credits
Huge thanks to the teams at Amazon Games and Lost Boys Interactive for the opportunity to contribute to such a massive, living game world. And to the other FX artists I worked with — your collaboration meant everything.
